


Inside the "Mesh" folder, delete the sub-folders and the files you want to replace (10015), keep and rename the rest to fit the file id.Ĥ) Now, open the freshly renamed uasset files, namely "10015_JinF.uasset" and "10015_JinF_Physics.uasset" with HxD or your hex editor of choice. In the target folder you can delete everything but "Col1" and "Mesh". In our particular case it looks like this:

Copy the "Col1" and the "Mesh" folders from the outfit you want to see in-game to the folder of the outfit you want to overwrite (when asked, just overwrite the 2 files in the "Col1" folder). A quick search (ctrl + f) in the pak file list shows, that both outfits are contained in /BNSR/Content/Paks/Pak_F_LP_7-WindowsNoEditor.pak.ģ) Use the BnS UE4 Modtool (read the instructions in the "Manual" folder) to unpack the pak file. In this particular case, we are looking at ids 10018_JinF (Formosa) and 10015_JinF (Devotion). Looking at the pictures in the database you can figure out the ids for both outfits, which start with a 5-digit number, followed by race and sex. Lets assume, you want to use Formosa Jin Female over Devotion. (I did not create this list, but unfortunately I cannot remember where I got it from.)Ģ) Find the outfits of your choice in the pak files. The file list attached at the bottom of my post will tell you the content of each pak file. Take note, One Click Tool does not work with UE4, hence you only need the pictures folders. While it is not up-to-date, it still contains pictures and file ids for most of the existing outfits. Not required but helpful to figure out file ids: Get the database from this post. Further, get the BnS UE4 Modtool (read the instructions in the "Manual" folder), provided by for easy file un- and repacking. You are going to need a hex editor - I recommend HxD, since it is free and easy to use. Take your old outfit, put it in the garbage can, and order a new one on Amazon.Īlternatively, follow these 6 magical steps:ġ) Get the required tools.
